Technical Communication Quarterly, Volume 25, Issue 3, July-September 2016 is now available online on Taylor & Francis Online.
Special Issue: Games in Technical Communication This new issue contains the following articles: |
Guest Editors' Introduction
Games in Technical Communication
Jennifer deWinter & Stephanie Vie Pages: 151-154 | DOI: 10.1080/10572252.2016.1183411 Articles
Developer Discourse: Exploring Technical Communication Practices within Video Game Development |
Rudy McDaniel & Alice Daer Pages: 155-166 | DOI: 10.1080/10572252.2016.1180430
10/10 Would Review Again: Variation in the Player Game Review Genre
Luke Thominet Pages: 167-177 | DOI: 10.1080/10572252.2016.1185158
Look Before You Lead: Seeing Virtual Teams Through the Lens of Games
Joy Robinson Pages: 178-190 | DOI: 10.1080/10572252.2016.1185159
“Good” Grief: Subversion, Praxis, and the Unmasked Ethics of Griefing Guides
Matthew Beale, Megan McKittrick & Daniel Richards Pages: 191-201 | DOI: 10.1080/10572252.2016.1185160
Game Design as Technical Communication: Articulating Game Design Through Textbooks
Michael Anthony DeAnda & Carly A. Kocurek Pages: 202-210 | DOI: 10.1080/10572252.2016.1185161 |
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