Rhetoric CFPs & TOCs

Rhetoric CFPs & TOCs
Photo: Kristoffer Trolle (creative commons)

Wednesday, June 29, 2016

CFP-Popular Leisure in a Digital Age (Special Edition of Leisure Sciences)

CFP-Popular Leisure in a Digital Age (Special Edition of Leisure Sciences)

Dear All,

Please see the CFP (below) for a special issue of Leisure Sciences on Popular Leisure in a Digital Age. Papers are dueAugust 31st. This may be of interest to those of you whose scholarship focuses on popular digital leisure spaces (think YikYak, Facebook, Instagram, online dating, fantasy football, reality TV, etc.).

In alignment with the subject matter, we are encouraging and open to "non-traditional" forms of data representation/article formatting (think memes, emojis, an article written as a Twitter feed, performance pieces, mash-ups, comics, YouTube videos, etc.). Therefore, if you have a piece you have been itching to write/record/design that does not fit a typical written journal format, this might be a great home for your work.

Please do not hesitate to contact us with questions.

Many Thanks,

Callie Spencer Schultz, Ph.D  & Janet McKeown Ph.D.

CALL FOR PAPERS

Leisure Sciences is seeking manuscripts for an upcoming special issue on Popular Leisure in a Digital Age

GUEST EDITORS: Janet K. L. McKeown, University of Waterloo and Callie Spencer Schultz, Eastern Washington University

SUBMISSION DEADLINE: August 31, 2016

BACKGROUND INFORMATION

In 2008, Sharpe and Lashua guest-edited a special issue of Leisure/Loisir that encouraged leisure scholars “to tune into” popular leisure as an important area of study. In their special issue, they illustrated how the relationship between pop culture and leisure is highly contextualized, complex, multifaceted, nuanced, and deeply rooted in power relations, yet, they acknowledged their work only began to scratch “the surface of what might be construed (and contested) as ‘popular’ practices” (p. 256-257).

Now, nearly a decade later, we believe the need for leisure scholars to pay more attention to considering popular leisure preferences, practices, activities, and spaces is more relevant than ever. According to the American Bureau of Labor Time Use Statistics, the top three leisure activities that consume the majority of American leisure time (5 hours total per day) are: #1 watching TV (168 minutes); #2 socializing and communicating (39 minutes); and #3 using a computer for leisure (26 minutes). While these statistics represent the leisure trends for one country, they indicate what we suggest is a global trend in leisure preferences. The viral worldwide growth of social media sites such as Facebook (1.49 billion users) and Twitter (320 million active users, 77% in countries outside US), video sites such as YouTube (1 billion users in 70 countries and in 76 languages); and reality TV series (54 countries) exemplifies this trend. Indeed, we believe these digital forms of popula!
 r leisure can be important sources of knowing and understanding and can reveal much about our everyday lives and social worlds.

As such, this special issue of Leisure Sciences will provide a space for dialogue, debate, critique, and reflection relating to popular leisure, but with a particular focus on exploring current digital forms of popular leisure and how they can be consumed, produced, represented, and regulated. Additionally, given the growing body of leisure scholarship devoted to examining social justice issues and inequities in leisure practices and spaces, we are interested in insights linked with societal power relations (gender, sexuality, socioeconomic status, race, ethnicity, age, ability, religion, etc.) that can be gleaned from a closer examination of digital forms of popular leisure. Possible popular leisure preferences, practices, activities, and spaces for inquiry for this special issue may include, but are not limited to:

o Online dating websites (eHarmony, Match, Christian Mingle, etc.) and apps (Tinder, Grindr, etc.)

o Gaming (WoW, other MMORPG)

o Virtual worlds (Second Life, etc.)

o Reality television (The Voice, The Bachelor, Flip or Flop, Basketball Wives, etc.)

o Social media (YikYak, Facebook, Instagram, Twitter, Snapchat, etc.)

o “Viral” YouTube videos

o eReaders (Kindles, iPads, etc.) and eBooks

o Online streaming services (Netflix, Hulu, CraveTV, etc.)

o Fantasy sports

SUBMISSION INFORMATION

Authors (including those in post-doctoral positions and graduate students) are invited to submit full papers (9000 word limit) that can be based on in-depth empirical studies and/or conceptual discussions from a broad range of substantive topics that explore the interconnections between popular leisure and social justice. We are also interested in and welcoming of progressive formats for conducting and presenting new knowledge on this topic. Contributors should feel free to submit papers that embrace a wide array of approaches to conducting and representing leisure research (memes, emojis, poetry, art, comics, tweets, linked apps, graphic novels, mash-ups, videos, recorded performances, etc.) and that take up multidisciplinary perspectives (women’s studies, media and cultural studies, sociology, psychology, anthropology, education, history, economics, environmental studies, etc.). It is important to note, to be considered for the special issue authors must clearly outline !
 in the paper how their work contributes to and advances thinking in the leisure literature.

Submitted manuscripts will undergo the normal review process and should adhere to “Instructions for Authors” guidelines as outlined by Leisure Sciences. For full consideration of your proposed manuscript in this special issue, please submit papers no later than August 31, 2016 through the Leisure Sciences manuscript submission site:https://mc.manuscriptcentral.com/ulsc and indicate that the manuscript is being submitted for consider¬ation in the special issue.

Authors should direct questions about the special issue to:

Janet McKeown at j2mckeow@uwaterloo.ca and/or Callie Spencer Schultz at cspencer3@ewu.edu

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