Rhetoric CFPs & TOCs

Rhetoric CFPs & TOCs
Photo: Kristoffer Trolle (creative commons)

Friday, June 29, 2018

Hulme on the Eagle's Eye

From Speculations
https://archive.org/stream/speculations031991mbp/speculations031991mbp_djvu.txt

The ruling analogy, which is quite false,
must be removed. It is that of the eagle's
eye. The metaphysician imagines that he
surveys the world as with an eagle's eye.
And the farther he flies, the " purer " his
knowledge becomes.
Hence we can see the world as pure
geometry, and can make out its dividing lines.
But the eye is in the mud, the eye is mud. 


Tuesday, June 26, 2018

Hulme on the place of theory in explaining the world and on misogynist impulses in science...

From Speculations:  I wouldn't call this proto-feminist, but it is at least aware of misogynist impulses in science.  Fascinating.

Formerly, one liked theories because they reduced the world to a single principle. Now the same reason disgusts us.
[...]
Unity is made in the world by drawing squares over it. We are able to get along these at any rate [like a] railway line in desert.

The squares include cinders always cinders.

The same old fallacy persists the desire to introduce a unity in the world :

  • (i) The mythologists made it a woman or an elephant :
  • (ii) The scientists made fun of the mythologists, but themselves turned the world into the likeness of a mechanical toy.

They were more concerned with models than with woman (woman troubled them and hence their particular form of anthropomorphism).
One analogy is as good as another. The truth remains that the world is not any unity, but a house in the cinders.  

Sunday, June 24, 2018

Hulme on "the capital letterists"

From Speculations:

All is flux. The moralists, the capital
letterists, attempt to find a framework out-
side the flux, a solid bank for the river, a
pier rather than a raft. Truth is what helps
a particular sect in the general flow. 

Friday, June 22, 2018

Hulme: The Universe is Cinders

More from Cinders:

The cosmos is only organised in parts ;
the rest is cinders.

Death is a breaking up into cinders.[...]

Why is it that London looks pretty by
night ? Because for the general cindery chaos
there is substituted a simple ordered arrange-
ment of a finite number of lights.  [...]




Wednesday, June 20, 2018

Monday, June 18, 2018

Sunday, June 17, 2018

Brockriede, on Sexual Metaphors for Bad Argumentation

Working my way through the Brockriede.  If you are trained in the composition tradition, this may sound like Jasper Neel's work on "strong" and "weak" discourse.  It may also resonate, weakly, with Corder.  But it's from another time, and it's complicated, possibly triggering.  



TE Hulme on Cinders

From Speculations:
https://archive.org/stream/speculations031991mbp/speculations031991mbp_djvu.txt

Just as no common purpose can be
aimed at for the conflicting purposes of real
people, so there is no common purpose in the
world.
The world is a plurality.
A unity arrived at by stripping off essentials
is not a unity. Compound is not an inner
reality.  
This plurality consists in the nature of
an ash-heap. In this ash-pit of cinders,
certain ordered routes have been made, thus
constituting whatever unity there may be a
kind of manufactured chess-board laid on a
cinder-heap. Not a real chess-board im-
pressed on the cinders, but the gossamer
world of symbolic communication already
spoken of. 

Friday, June 15, 2018

Hulme on Cinders

From Speculations:
https://archive.org/stream/speculations031991mbp/speculations031991mbp_djvu.txt

IN spite of pretensions to absolute truth,
the results of philosophy are always tested by
the effects, and by the judgments of other
philosophers. There is always an appeal to a
circle of people. The same is true of values in
art, in morals. A man cannot stand alone on
absolute ground, but always appeals to his
fellows.
Therefore it is suggested that there is no
such thing as an absolute truth to be dis-
covered. All general statements about truth,
etc., are in the end only amplifications of
man's appetites.
The ultimate reality is a circle of persons,
i.e. animals who communicate.
There is a kind of gossamer web, woven
between the real things, and by this means
the animals communicate. 

Thursday, June 14, 2018

From Max Giovagnoli, TRANSMEDIA STORYTELLING: Imagery, Shapes and Techniques

"Cross-media and transmedia, both used to identify narratives that simultaneously develop on multiple media. As always, the difference lies in the nature of stories and in the way we choose to tell them. In this sense, there are:
- narrative forms that don’t change when they are diffused on multiple platforms (for instance, a short film released in the same version at the cinema and, at the same time, on the web or during a TV show);
- narrative forms that share the same elements (plots, characters, atmospheres...) but that change depending on the publishing platform through which they are released (for instance, the same short film might be developed as a series or as a movie for the theater; its protagonist for a comic book series, etc...).
... There are some countries (but it is just a small minority) in
which a difference even exists between the term ‘cross-media’ (which is used for the stories that are exactly the same but on different media) and the term ‘transmedia’ (the stories that change depending on the distributive platform)." [12-13]

...

The four cardinal points of “doing transmedia” are:
1. Doing transmedia means to involve multiple media in a publishing project, keeping the features and the language of each one, even if they are part of a single system of integrated communication;
2. Doing transmedia means to make the project’s contents available on different technological platforms, without causing any overlaps or interferences, while managing the story experienced by different audiences;
3. Doing transmedia means to allow the multiple media to tell different stories but all exploring a common theme, even if it is experienced through multiple narrative perspectives;
4. Doing transmedia means to agree to give a part of the authorship and responsibility of the tale to the audience and other storytellers in order to create a participatory and synergistic story in the experiences of the different audiences of the tale.
Thus, exploring the narrative universe of a story by using transmedia is even more like a question of experience than use, and it makes compromises and challenges necessary for both the authors and the audiences. [17]

...

To enable the participation of the audience and the sharing of a tale’s imagery distributed on multiple media, it is necessary to guide the different audiences of each medium involved in the project towards an independent use of the story, expressing clearly:
- short parts of the plot and the rules of the “game” you are going to play, clarifying the roles and contents you need to create in the multiple media involved;- associations that link the multiple media in those areas of the tale that could work as easily shared points of entry for the audience;- the basic features of the narrative contract that links the authors to the users, that is: the action space of audiences, both for the character’s development in the story and for the solution of a problem, the reversal or confirmation of a point of view, etc.
An example for this case? Picking up in the “prehistory” of transmedia, the mixing of stories and tales of the first Disneyland, created in Anaheim, California in 1955, led to the theme park: the first huge world location that would host a promotional system, movies and cartoon launches through multiple media. At the same time, Disneyland in Anaheim was the prototype for the amusement park and a transmedia framework, the fruits of a Disney and ABC TV broadcast partnership aimed at the shows and events planned for the occasions of new movie releases (yearly) or the broadcast of old successful movies (every seven years). [22]


...

In the West, the term transmedia was first coined by the American researcher Marsha Kinder, who wrote in her 1991 book Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles about “commercial transmedia supersystems.” She was referring to the publishing projects of some globally important franchises distributed on multiple media.

Five years later, Paul Zazzera, CEO at Time Inc., was the first to use the similar term cross-media that was soon seen all over the world through the start of Big Brother (a reality show presented as a cross-media format by its creator John De Mol in 1997) and the unexpected global success of The Blair Witch Project (1999), as well as the creation of Second Life, which according to statements by Linden Lab (2003) included and “crossed” all the media within its virtual world.

The transmedia definition was drawn on during the same year (2003) by Henry Jenkins in an article in MIT Technology Review that was entitled "Transmedia Storytelling" and highlighted the basic differences between the experiences that were unexpectedly and randomly being diffused across the world.  [23-2four]

...

"For this reason, “thinking transmedia” means: to face the remediation of our contemporary industry of information, entertainment and communications, getting ready for a “new creation each time”; for a redistribution of the imagination; and for a new artistic and scientific opportunity to communicate information and feelings that help the audience to continue developing." [23]

...

"f the creators of large global franchises are even more engaged in the development of a transmedia universe of their projects, then there is also an increase of spaces in which the audiences can reinterpret the imagery of the story. Above all, these “new narratives” are interpreted by the audiences as a semantic basin, which is open to continuous crossbreeding, and as a cultural activator11 that is able to incorporate different narratives and other kinds of constructions, even if things don’t always go in the same way." [27]

...

"in new transmedia culture narratives, the social development and emancipation of the audience’s role is strongly oriented towards the opportunity to use different forms of a tale by highlighting:

  • - your own emotional experience in spaces that are gratifying and can be directly and explicitly emphasized through the audience’s involvement in multiple media;


  • - a deeper sense of personification in the tale, also through the tale’s transposition on a performative level (for example, through “urban” actions or experiential marketing);
    • - a greater tendency to an emotional economy in opposition to the audience of traditional broadcasters. More active, attached and socially connected to the “heart” of the brand.
    Following this way of understanding, in the book E- Tribalized Marketing by Robert V. Kozinetz, the author divides the participants of today's transmedia communities into the following categories by their active involvement and their proactiveness: tourists, minglers, insiders and devotees (from the least involved users to the ones that are most involved in the communication and in the brand content).

    ...

    Fandoms can be found all over the planet and are continuously bolstered by the perseverance and constructive aspect of every member. They use open source publishing platforms for their tales and social networks in order to best keep their relationships alive. It's a daily experience of the foundational narrative19 as defined by Brenda Laurel, which is based on legends, narrative cycles and plots written in order to explain the roles and hierarchies of each group. Keeping this perspective in mind, the basic elements of fandoms are:

    • - narrative voluntarism;
    • - strict internal rules (narrative ones, but also referring to the imagery of the brand of the group);
    • - testing (in two ways: anonymously and explicitly);
    • - opposition to external aggregation (for example, the aggregation that exists among the different groups who favor the same brand). [31]
     ...


    From Max Giovagnoli, TRANSMEDIA STORYTELLING:  Imagery, Shapes and Techniques
    Trans. Feny Montesano and Piero Vaglioni. Translation edited by Dani Belko and Brandon Perdue
    Copyright By Max Giovagnoli & ETC Press 2011
    ISBN: 978-1-105-06258-2

    Sunday, June 10, 2018

    Brockriede on Sexual Metaphors for Argumentation

    This essay is blowing my mind;  I am sure it is wildly problematic, and I'm only beginning to work through the problems.  But this line of thought, this early in the study of argument, is puzzlingly engaging.

    While this first post is not triggering, I am guessing that as the essay continues, it will become triggering.  Please read carefully.



     



    Wednesday, June 6, 2018

    J. G. Ballard: The dream worlds... invented by the writer of fantasy are external equivalents of the inner world of the psyche... [J. G. Ballard]

    J. G. Ballard, from 1963 for The Woman Journalist:


    "I feel that the writer of fantasy has a marked tendency to select images and ideas which directly reflect the internal landscapes of his mind, and the reader of fantasy must interpret them on this level, distinguishing between the manifest content, which may seem obscure, meaningless or nightmarish, and the latent content, the private vocabulary of symbols drawn by the narrative from the writer's mind. The dream worlds, synthetic landscapes and plasticity of visual forms invented by the writer of fantasy are external equivalents of the inner world of the psyche, and because these symbols take their impetus from the most formative and confused periods of our lives they are often time-sculptures of terrifying ambiguity."