Games and Culture
June 2016; Vol. 11, No. 4
Articles
Racial Logics, Franchising, and Video Game Genres: The Lord of the Rings
Helen Young
Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice
Caroline Pelletier and Roger Kneebone
Digital–Physical Reality Game: Mapping of Physical Space With Fantasy in Context-Based Learning Games
Chongsan Kwon, Yoseob Kim, and Tack Woo
Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games
Erin Ash
Molecular Mario: The Becoming-Animal of Video Game Compositions
Colin Cremin
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