Communication Research
Themed Issue: Video and Online Games
June 2016; Vol. 43, No. 4
Articles
Violent Video Games and Reciprocity: The Attenuating Effects of Cooperative Game Play on Subsequent Aggression
John A. Velez, Tobias Greitemeyer, Jodi L. Whitaker, David R. Ewoldsen, and Brad J. Bushman
Competitive Video Game Play: An Investigation of Identification and Competition
Robert P. Griffiths, Matthew S. Eastin, and Vincent Cicchirillo
We’re All in This (Game) Together: Transactive Memory Systems, Social Presence, and Team Structure in Multiplayer Online Battle Arenas
Adam S. Kahn and Dmitri Williams
Motivated Processing of Peripheral Advertising Information in Video Games
Sungwon Chung and Johnny V. Sparks
Real-World Persuasion From Virtual-World Campaigns: How Transportation Into Virtual Worlds Moderates In-Game Influence
Christopher N. Burrows and Hart Blanton
Increasing Cognitive Readiness Through Computer and Videogame–Based Training
Jorge Peña and Nicholas Brody
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