Tuesday, November 29, 2016
Games and Culture January 2017; Vol. 12, No. 1
Articles
Mapping Metroid: Narrative, Space, and Other M
Luke Arnott
The Role of Social Interaction Element on Intention to Play MMORPG in the Future: From the Perspective of Leisure Constraint Negotiation Process
Wee Kheng Tan, Yi Der Yeh, and Ssu Han Chen
Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players
Sukkyung You, Euikyung Kim, and Donguk Lee
Players’ Value Structure in Digital Games
Yu-Ling Lin, Hong-Wen Lin, and Ya-Ting Yang
Serious Gamification: On the Redesign of a Popular Paradox
Steffen Roth
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