2017 James P. Danky Fellowship
Applications are due May 1.
In honor of James P. Danky's long service to print culture scholarship, the University of Wisconsin-Madison’s Center for the History of Print and Digital Culture, in conjunction with the Wisconsin Historical Society, is again offering its annual short-term research fellowship (http://www.wiscprintdigital.org/fellowship/).
The Danky Fellowship provides $1000 in funds for one individual planning a trip to carry out research using the collections of the Wisconsin Historical Society (please see details of the collections at http://www.wisconsinhistory.org/libraryarchives/collections/).
Grant money may be used for travel to the WHS, costs of copying pertinent archival resources, and living expenses while pursuing research here. If in residence during the semester, the recipient will be expected to give a presentation as part of the colloquium series of the Center for the History of Print and Digital Culture (http://www.wiscprintdigital.org/) .
Preference will be given to:
-proposals undertaking research in print culture history
-research likely to lead to publication
-researchers early in their career
-researchers from outside Madison
Prior to applying it is strongly suggested that applicants contact Lee Grady at the Wisconsin Historical Society (lee.grady@wisconsinhistory.org or 608-264-6459) to discuss the relevancy of WHS collections to their projects. Wisconsin Historical Society staff may be able to identify potential collections of which you may not otherwise be aware.
There is no application form. Applicants must submit the following:
1) A cover sheet with name, telephone, permanent address and e-mail, current employer/affiliation, title of project, and proposed dates of residency.
2) A letter of two single-spaced pages maximum describing the project and its relation to specifically cited collections at the society and to previous work on the same theme, and describing the projected outcome of the work, including publication plans. If residents of the Madison area are applying, they must explain their financial need for the stipend.
3) Curriculum vitae.
4) Two confidential letters of reference. Graduate students must include their thesis adviser.
Applications are due by May 1. The recipient will be notified by June 1.
Please use your last name as the first word of all file names (for example: Name CV.pdf) and email materials to:
Anna Palmer
Coordinator, Center for the History of Print and Digital Culture
printculture@slis.wisc.edu
Thursday, April 6, 2017
CFP: Comics and Authorship
CFP Authorship special issue:
Comics and Authorship
The comic, recently legitimized through the graphic novel phenomenon while remaining anchored in popular culture, can provide unique insights into issues surrounding authorship. Although comics scholarship has explored autobiographical comics and the strategies for self-fashioning of individual canonized comics artists and writers, the complex and mutating concept of comic book authorship remains by and large overlooked.
Analyses of the changing notions of authorship, their contextualization and implications - aesthetic, political, economic - across different comics genres and formats can provide answers to key questions, such as:
· How do different techniques and styles mold conceptions of the author?
· Who is the author in large franchises and studio collaborations?
· What are the claims to authorship of vital but often overlooked mediators such as letterers and inkers?
· How do conceptions of authorship vary with publishing format (serial comic book, graphic novel, syndicated comic strip, self-published fanzine)?
In this special issue dedicated to comics, the open-access journal Authorship seeks to specify the range and potential of the terrain covered by comics and authorship through bringing together papers on the following, broad aspects:
· Roles encompassed by the notion of authorship in comics (writer, artist, letterer, inker, penciller)
· Differences in constructions of authorship across formats, genres, cultures and history
· Self-creation of author (and auteur) personas through paratextual elements
· Self-reflection on authorship in comics, cartoons and graphic novels
· Issues of authorship raised by adaptations of comics in other media such as novels and films.
Please send articles (ca. 5000 words) to Maaheen Ahmed (ahmedmaaheen@gmail.com) by 31 July 2017. The issue will be published in December 2017.
Comics and Authorship
The comic, recently legitimized through the graphic novel phenomenon while remaining anchored in popular culture, can provide unique insights into issues surrounding authorship. Although comics scholarship has explored autobiographical comics and the strategies for self-fashioning of individual canonized comics artists and writers, the complex and mutating concept of comic book authorship remains by and large overlooked.
Analyses of the changing notions of authorship, their contextualization and implications - aesthetic, political, economic - across different comics genres and formats can provide answers to key questions, such as:
· How do different techniques and styles mold conceptions of the author?
· Who is the author in large franchises and studio collaborations?
· What are the claims to authorship of vital but often overlooked mediators such as letterers and inkers?
· How do conceptions of authorship vary with publishing format (serial comic book, graphic novel, syndicated comic strip, self-published fanzine)?
In this special issue dedicated to comics, the open-access journal Authorship seeks to specify the range and potential of the terrain covered by comics and authorship through bringing together papers on the following, broad aspects:
· Roles encompassed by the notion of authorship in comics (writer, artist, letterer, inker, penciller)
· Differences in constructions of authorship across formats, genres, cultures and history
· Self-creation of author (and auteur) personas through paratextual elements
· Self-reflection on authorship in comics, cartoons and graphic novels
· Issues of authorship raised by adaptations of comics in other media such as novels and films.
Please send articles (ca. 5000 words) to Maaheen Ahmed (ahmedmaaheen@gmail.com) by 31 July 2017. The issue will be published in December 2017.
Games and Culture- Volume: 12, Number: 3 (May 2017)
Table of Contents Alert
Introduction
Serious Play
Rita M. BushAuthor Biography
Rita M. Bush is a member of the Senior National Intelligence Service in the Office of the Director of National Intelligence. She oversees an extensive research portfolio on a variety of topics of interest to the Intelligence Community, including human language technology, multimedia analysis, collaborative work environments, social network analysis, data science, and information visualization. Her own current research interests include serious games and novel human–computer interaction technologies. Prior to her service with the U.S. Government, she worked in the telecommunications industry for companies such as AT&T, Telcordia Technologies, and SAIC. She began her career as a researcher in Human Factors at Bell Labs. She holds a PhD in experimental psychology.
Articles
Teaching Decision Making With Serious Games
Rebecca E. Rhodes, Jonathon Kopecky, Nathan Bos, Jennifer McKneely, Abigail Gertner, Franklin Zaromb, Alexander Perrone, Jason SpitalettaAuthor Biographies
Rebecca E. Rhodes is a research scientist at Johns Hopkins University Applied Physics Laboratory. She received her PhD in cognitive psychology and an MA in statistics from the University of Michigan. Her research interests include lay reasoning about scientific evidence and biases in human judgment and decision making.
Jonathon Kopecky is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He received his PhD in cognitive psychology and an MA in statistics from the University of Michigan. His research interests include cultural differences in cognition and measurement of individual differences in reasoning and cognitive biases.
Nathan Bos is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He holds a PhD in psychology from the University of Michigan. His experience includes educational technology design and evaluation, simulation and gaming, and project-based learning.
Jennifer McKneely is a Chief Human Systems scientist at Johns Hopkins University Applied Physics Laboratory. Her experience includes developing human systems integration (HSI) approaches, plans, and proposals; developing and executing cognitive task analysis efforts; and leading sociotechnical and cognitive science research for cyber and intelligence operations.
Abigail Gertner is a principal artificial intelligence (AI) engineer and an associate department head of the Data Analytics department at The MITRE Corporation. Her background is in AI, with a focus on User Modeling and Intelligent Tutoring Systems. She holds a PhD in computer science from the University of Pennsylvania and an AB in psychology from Harvard.
Franklin Zaromb provides consulting services to organizations to design and implement psychological research studies, develop and evaluate new psychological and educational measurement techniques, and analyze large and complex data sets. From 2010 to 2015, he was a research scientist in the research and development division at Educational Testing Service in Princeton, NJ. He holds a PhD in psychology from Washington University in St. Louis.
Alexander Perrone is a human factors engineer at Johns Hopkins University Applied Physics Laboratory.
Jason Spitaletta is a major in the U.S. Marine Corps Reserve and a psychologist at Johns Hopkins University Applied Physics Laboratory as well as an adjunct faculty member at National Intelligence University. He holds a PhD in applied experimental psychology from Catholic University.
The Design and Development of Serious Games Using Iterative Evaluation
Carl Symborski, Meg Barton, Mary Magee Quinn, James H. Korris, Karim S. Kassam, Carey K. MorewedgeAuthor Biographies
Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.
Meg Barton is a life scientist at Leidos with a background in human subjects research and usability testing. She has worked on gaming-related research projects at Leidos for the last 5 years.
Mary Magee Quinn is a senior behavioral scientist at Leidos and a nationally recognized expert in applied behavior analysis and functional behavioral assessment. She has more than 25 years of experience in the clinical analysis of behavior across a variety of domains and populations and has extensive experience in the field of education.
James H. Korris is CEO and president of Creative Technologies Incorporated (CTI). Named as one of Military Training Technology’s 2011, 2012, and 2013 Top 100 Simulation and Training companies, CTI is at the forefront of immersive virtual simulation development.
Karim S. Kassam is an assistant professor in the Department of Social and Decision Sciences at Carnegie Mellon University. His research focuses on emotion and decision-making.
Carey K. Morewedge is an associate professor of Marketing at the Questrom School of Business, Boston University, where his research includes the cognitive and affective processes that are involved in judgment and decision-making.
Balancing Play and Formal Training in the Design of Serious Games
Rosa Mikeal Martey, Jennifer Stromer-Galley, Adrienne Shaw, Brian McKernan, Tobi Saulnier, Elizabeth Mclaren, Matt Rhodes, James Folkestad, Sarah M. Taylor, Kate Kenski, Ben Clegg, Tomek StrzalkowskiAuthor Biographies
Rosa Mikeal Martey is an associate professor in the Department of Journalism & Communication at Colorado State University. Her research focuses on games, identity, social interaction, and digital media as well as educational games and multimedia learning. Her work can be found in New Media & Society, Information, Communication & Society, and Games Studies, among others.
Jennifer Stromer-Galley (PhD, University of Pennsylvania, 2002) is an associate professor in information studies. Her expertise is on communication processes and effects through digital communication channels. She has over 30 publications that focus on dimensions of digital media around influence, leadership, political communication, and training.
Adrienne Shaw has been studying video games since 2005. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota Press, 2014). Her research has been published in Ada: Journal of Gender, New Media, and Technology, New Media and Society, Critical Studies in Media and Communication, and Games and Culture, among others.
Brian McKernan is a visiting research professor at Syracuse University. McKernan’s research focuses on examining the educational and civic significance of digital games and using these insights to help develop game-based learning software and other innovative applications.
Tobi Saulnier, PhD in electrical engineering and previously worked at GE Research, is the founder and CEO of 1st Playable Productions, where she led initiatives in embedded systems, new product development, and software quality. She is a frequent speaker at industry conferences in the areas of usability, learning game design, and production processes.
Elizabeth McLaren is a production coordinator and lead artist at 1st Playable Productions. She oversees day-to-day production of software projects and focuses on both children’s and adult games.
Matt Rhodes is an associate professor in the Cognitive Psychology department of Colorado State University. He specializes in human memory, memory and age, and metacognition. His work addresses judgments of learning and metacognitive illusions. Recent work can be found in Psychological Bulletin, Memory, and the Journal of Experimental Psychology: General.
James Folkestad is an associate professor in the School of Education at Colorado State University. His work focuses on educational technology, activity systems for learning, innovative inference game-based learning, and social network analysis.
Sarah M. Taylor has supported efforts in the Intelligence Community and U.S. DoD to improve analysis methods and apply computer-based methods to analysis and information processing for over 30 years. She was the principal research engineer for Lockheed Martin natural language processing efforts. She has participated in numerous DARPA and IARPA programs, most recently SIRIUS, Metaphor, and SCIL, fulfilling roles as SME for analysis and making significant contributions to the emerging field of computational sociolinguistics.
Kate Kenski (PhD, University of Pennsylvania) is an associate professor in the Department of Communication and School of Government & Public Policy at the University of Arizona. She has published over 30 articles, books, and book chapters on political communication, public opinion, and research methods.
Ben Clegg is a professor of cognitive psychology at Colorado State University. His research is on aspects of human performance, particularly how to apply principles from cognitive psychology to real-world tasks and skills. His work examines issues such as training, automation, workload, and situation awareness; sequence learning; and implicit learning.
Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY Albany. He has done research in computational linguistics, sociolinguistics, information retrieval, question answering, human–computer dialogue, and formal semantics of natural language. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF and published over 100 papers and books.
Lessons Learned About Serious Game Design and Development
Tomek Strzalkowski, Carl SymborskiAuthor Biographies
Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY, Albany. His research includes computational linguistics and sociolinguistics, information retrieval, human–computer interaction, serious games, and collaborative systems. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF. He has published over 100 scientific papers and edited several books, including Advances in Open Domain Question Answering.
Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.
Introduction
Serious Play
Rita M. BushAuthor Biography
Rita M. Bush is a member of the Senior National Intelligence Service in the Office of the Director of National Intelligence. She oversees an extensive research portfolio on a variety of topics of interest to the Intelligence Community, including human language technology, multimedia analysis, collaborative work environments, social network analysis, data science, and information visualization. Her own current research interests include serious games and novel human–computer interaction technologies. Prior to her service with the U.S. Government, she worked in the telecommunications industry for companies such as AT&T, Telcordia Technologies, and SAIC. She began her career as a researcher in Human Factors at Bell Labs. She holds a PhD in experimental psychology.
Articles
Teaching Decision Making With Serious Games
Rebecca E. Rhodes, Jonathon Kopecky, Nathan Bos, Jennifer McKneely, Abigail Gertner, Franklin Zaromb, Alexander Perrone, Jason SpitalettaAuthor Biographies
Rebecca E. Rhodes is a research scientist at Johns Hopkins University Applied Physics Laboratory. She received her PhD in cognitive psychology and an MA in statistics from the University of Michigan. Her research interests include lay reasoning about scientific evidence and biases in human judgment and decision making.
Jonathon Kopecky is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He received his PhD in cognitive psychology and an MA in statistics from the University of Michigan. His research interests include cultural differences in cognition and measurement of individual differences in reasoning and cognitive biases.
Nathan Bos is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He holds a PhD in psychology from the University of Michigan. His experience includes educational technology design and evaluation, simulation and gaming, and project-based learning.
Jennifer McKneely is a Chief Human Systems scientist at Johns Hopkins University Applied Physics Laboratory. Her experience includes developing human systems integration (HSI) approaches, plans, and proposals; developing and executing cognitive task analysis efforts; and leading sociotechnical and cognitive science research for cyber and intelligence operations.
Abigail Gertner is a principal artificial intelligence (AI) engineer and an associate department head of the Data Analytics department at The MITRE Corporation. Her background is in AI, with a focus on User Modeling and Intelligent Tutoring Systems. She holds a PhD in computer science from the University of Pennsylvania and an AB in psychology from Harvard.
Franklin Zaromb provides consulting services to organizations to design and implement psychological research studies, develop and evaluate new psychological and educational measurement techniques, and analyze large and complex data sets. From 2010 to 2015, he was a research scientist in the research and development division at Educational Testing Service in Princeton, NJ. He holds a PhD in psychology from Washington University in St. Louis.
Alexander Perrone is a human factors engineer at Johns Hopkins University Applied Physics Laboratory.
Jason Spitaletta is a major in the U.S. Marine Corps Reserve and a psychologist at Johns Hopkins University Applied Physics Laboratory as well as an adjunct faculty member at National Intelligence University. He holds a PhD in applied experimental psychology from Catholic University.
The Design and Development of Serious Games Using Iterative Evaluation
Carl Symborski, Meg Barton, Mary Magee Quinn, James H. Korris, Karim S. Kassam, Carey K. MorewedgeAuthor Biographies
Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.
Meg Barton is a life scientist at Leidos with a background in human subjects research and usability testing. She has worked on gaming-related research projects at Leidos for the last 5 years.
Mary Magee Quinn is a senior behavioral scientist at Leidos and a nationally recognized expert in applied behavior analysis and functional behavioral assessment. She has more than 25 years of experience in the clinical analysis of behavior across a variety of domains and populations and has extensive experience in the field of education.
James H. Korris is CEO and president of Creative Technologies Incorporated (CTI). Named as one of Military Training Technology’s 2011, 2012, and 2013 Top 100 Simulation and Training companies, CTI is at the forefront of immersive virtual simulation development.
Karim S. Kassam is an assistant professor in the Department of Social and Decision Sciences at Carnegie Mellon University. His research focuses on emotion and decision-making.
Carey K. Morewedge is an associate professor of Marketing at the Questrom School of Business, Boston University, where his research includes the cognitive and affective processes that are involved in judgment and decision-making.
Balancing Play and Formal Training in the Design of Serious Games
Rosa Mikeal Martey, Jennifer Stromer-Galley, Adrienne Shaw, Brian McKernan, Tobi Saulnier, Elizabeth Mclaren, Matt Rhodes, James Folkestad, Sarah M. Taylor, Kate Kenski, Ben Clegg, Tomek StrzalkowskiAuthor Biographies
Rosa Mikeal Martey is an associate professor in the Department of Journalism & Communication at Colorado State University. Her research focuses on games, identity, social interaction, and digital media as well as educational games and multimedia learning. Her work can be found in New Media & Society, Information, Communication & Society, and Games Studies, among others.
Jennifer Stromer-Galley (PhD, University of Pennsylvania, 2002) is an associate professor in information studies. Her expertise is on communication processes and effects through digital communication channels. She has over 30 publications that focus on dimensions of digital media around influence, leadership, political communication, and training.
Adrienne Shaw has been studying video games since 2005. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota Press, 2014). Her research has been published in Ada: Journal of Gender, New Media, and Technology, New Media and Society, Critical Studies in Media and Communication, and Games and Culture, among others.
Brian McKernan is a visiting research professor at Syracuse University. McKernan’s research focuses on examining the educational and civic significance of digital games and using these insights to help develop game-based learning software and other innovative applications.
Tobi Saulnier, PhD in electrical engineering and previously worked at GE Research, is the founder and CEO of 1st Playable Productions, where she led initiatives in embedded systems, new product development, and software quality. She is a frequent speaker at industry conferences in the areas of usability, learning game design, and production processes.
Elizabeth McLaren is a production coordinator and lead artist at 1st Playable Productions. She oversees day-to-day production of software projects and focuses on both children’s and adult games.
Matt Rhodes is an associate professor in the Cognitive Psychology department of Colorado State University. He specializes in human memory, memory and age, and metacognition. His work addresses judgments of learning and metacognitive illusions. Recent work can be found in Psychological Bulletin, Memory, and the Journal of Experimental Psychology: General.
James Folkestad is an associate professor in the School of Education at Colorado State University. His work focuses on educational technology, activity systems for learning, innovative inference game-based learning, and social network analysis.
Sarah M. Taylor has supported efforts in the Intelligence Community and U.S. DoD to improve analysis methods and apply computer-based methods to analysis and information processing for over 30 years. She was the principal research engineer for Lockheed Martin natural language processing efforts. She has participated in numerous DARPA and IARPA programs, most recently SIRIUS, Metaphor, and SCIL, fulfilling roles as SME for analysis and making significant contributions to the emerging field of computational sociolinguistics.
Kate Kenski (PhD, University of Pennsylvania) is an associate professor in the Department of Communication and School of Government & Public Policy at the University of Arizona. She has published over 30 articles, books, and book chapters on political communication, public opinion, and research methods.
Ben Clegg is a professor of cognitive psychology at Colorado State University. His research is on aspects of human performance, particularly how to apply principles from cognitive psychology to real-world tasks and skills. His work examines issues such as training, automation, workload, and situation awareness; sequence learning; and implicit learning.
Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY Albany. He has done research in computational linguistics, sociolinguistics, information retrieval, question answering, human–computer dialogue, and formal semantics of natural language. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF and published over 100 papers and books.
Lessons Learned About Serious Game Design and Development
Tomek Strzalkowski, Carl SymborskiAuthor Biographies
Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY, Albany. His research includes computational linguistics and sociolinguistics, information retrieval, human–computer interaction, serious games, and collaborative systems. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF. He has published over 100 scientific papers and edited several books, including Advances in Open Domain Question Answering.
Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.
Science, Technology, & Human Values- Volume: 42, Number: 3 (May 2017)
Table of Contents Alert
Editorial
Thank You, ST&HV Reviewers 2013–2016!
Edward J. Hackett, Katie Vann, David Ribes
Articles
How Social Scientists Make Causal Claims in Court
Federico BrandmayrAuthor Biography
Federico Brandmayr is a doctoral candidate in sociology and teaching fellow at the Université Paris–Sorbonne, Paris, France. His dissertation investigates the use of social scientific knowledge beyond the academic sphere, focusing on the causes, forms, and consequences of epistemological positions adopted by social scientists in court.
Ethics Policies and Ethics Work in Cross-national Genetic Research and Data Sharing
Klaus Hoeyer, Aaro Tupasela, Malene Bøgehus RasmussenAuthor Biographies
Klaus Hoeyer is a professor of medical science and technology studies and head of the graduate program in medicine, culture, and society at the Faculty of Health and Medical Sciences, University of Copenhagen. He studies data politics, exchange systems for human bodily material, and ethics as a form of regulation and is the author of Exchanging Human Bodily Material: Rethinking Bodies and Markets (Springer 2013).
Aaro Tupasela is an associate professor of ethical, legal, and social aspects of biobanking at the Faculty of Health and Medical Sciences, and the Faculty of Law, University of Copenhagen. His research has focused on the relationship between rare disease research and national identity formation as well as issues of biobank engagement and sustainability. Most recently, his interests have examined how populations are branded and objectified through biobanking and genetic research.
Malene Bøgehus Rasmussen is a medical doctor working within medical genetics since 2010. Her scientific interests are on structural variations in the human genome and their contribution to health and disease, particularly brain-related disorders. She is currently finishing a PhD on balanced chromosomal rearrangements at the Department of Cellular and Molecular Medicine, Faculty of Health and Medical Sciences, University of Copenhagen.
Shi (勢), STS, and Theory
Wen-Yuan LinAuthor Biography
Wen-Yuan Lin is a professor at the National Tsing Hua University, Taiwan. He uses STS material semiotic approaches to explore the emerging alternative knowledge spaces and politics enacted in technological and medical practices. He is the author of 看不見的行動能力:從行動者網絡到位移理論 (Invisible Agency: A Displacement Theory for Subalterns; Institute of Sociology Academia Sinica Press, 2014). His website is wylin.gec.nthu.edu.tw.
Rejuvenating Design
Alexander Peine, Vivette van Cooten, , , Louis NevenAuthor Biographies
Alexander Peine holds a tenured position as assistant professor of Science, Technology and Innovation Studies at Utrecht University. His research explores sociotechnical change at the intersection of ICT innovation, the built environment and ageing, covering diverse themes such as Smart Homes, eBikes, robots and nanotechology. In terms of theory, he is particularly interested in bridging STS and social gerontology to explore the “socio-material constitution of later life”.
Vivette van Cooten studied Science and Innovation Management at Utrecht University. She is currently a Lecturer at the School of Health at Avans University of Applied Sciences and project leader of the GET-Lab (Health and Technology laboratory).
Louis Neven is research professor at Avans University of Applied Sciences and leads the Active Ageing research group. He has a longstanding interest in the critical analysis of the design and use of technologies for older people.
Rethinking Value in the Bio-economy
Kean BirchAuthor Biography
Kean Birch is an associate professor in the Business and Society Program and member of the Science and Technology Studies Graduate Program at York University, Canada. His recent books include We Have Never Been Neoliberal (2015, Zero Books); The Handbook of Neoliberalism (2016, Routledge—coedited with Simon Springer and Julie MacLeavy); Innovation, Regional Development and the Life Sciences: Beyond Clusters (2016, Routledge); and Business and Society: A Critical Introduction (forthcoming, Zed Books—coauthored with Mark Peacock, Richard Wellen, Caroline Shenaz Hossein, Sonya Scott, and Alberto Salazar). He is currently working on a book called A Research Agenda for Neoliberalism for Edward Elgar.
Has the Internet Reduced Friendship? Scientific Relationships in Ghana, Kenya, and India, 1994-2010
Wesley Shrum, Antony Palackal, Dan-Bright S. Dzorgbo, Paul Mbatia, Mark Schafer, Paige Miller, Heather RackinAuthor Biographies
Wesley Shrum is professor of Sociology at Louisiana State University and Program Officer for the Society for Social Studies of Science. His primary interests are social networks and information technology in low income countries and video ethnography.
Antony Palackal is professor of Sociology at the Loyola College of Social Science in Trivandrum, India.
Dan-Bright S. Dzorgbo is professor of Sociology at the University of Ghana, Legon.
Paul Mbatia is Deputy Vice Chancellor at Multimedia University in Nairobi, Kenya.
Mark Schafer is professor of Sociology and Agricultural Economics at Louisiana State University.
Paige Miller is associate professor of Sociology at the University of Wisconsin, River Falls.
Heather Rackin is assistant professor of Sociology at Louisiana State University.
Which Fish? Knowledge, Articulation, and Legitimization in Claims about Endangered and Culturally Significant Animals
Nicholas BuchananAuthor Biography
Nicholas Buchanan is visiting assistant professor in the Program in History of Science, Technology, and Medicine at the University of Minnesota, Twin Cities. He received his PhD from the Program in Science, Technology, and Society at the Massachusetts Institute of Technology, and his BA in Geography from University of California, Berkeley.
Editorial
Thank You, ST&HV Reviewers 2013–2016!
Edward J. Hackett, Katie Vann, David Ribes
Articles
How Social Scientists Make Causal Claims in Court
Federico BrandmayrAuthor Biography
Federico Brandmayr is a doctoral candidate in sociology and teaching fellow at the Université Paris–Sorbonne, Paris, France. His dissertation investigates the use of social scientific knowledge beyond the academic sphere, focusing on the causes, forms, and consequences of epistemological positions adopted by social scientists in court.
Ethics Policies and Ethics Work in Cross-national Genetic Research and Data Sharing
Klaus Hoeyer, Aaro Tupasela, Malene Bøgehus RasmussenAuthor Biographies
Klaus Hoeyer is a professor of medical science and technology studies and head of the graduate program in medicine, culture, and society at the Faculty of Health and Medical Sciences, University of Copenhagen. He studies data politics, exchange systems for human bodily material, and ethics as a form of regulation and is the author of Exchanging Human Bodily Material: Rethinking Bodies and Markets (Springer 2013).
Aaro Tupasela is an associate professor of ethical, legal, and social aspects of biobanking at the Faculty of Health and Medical Sciences, and the Faculty of Law, University of Copenhagen. His research has focused on the relationship between rare disease research and national identity formation as well as issues of biobank engagement and sustainability. Most recently, his interests have examined how populations are branded and objectified through biobanking and genetic research.
Malene Bøgehus Rasmussen is a medical doctor working within medical genetics since 2010. Her scientific interests are on structural variations in the human genome and their contribution to health and disease, particularly brain-related disorders. She is currently finishing a PhD on balanced chromosomal rearrangements at the Department of Cellular and Molecular Medicine, Faculty of Health and Medical Sciences, University of Copenhagen.
Shi (勢), STS, and Theory
Wen-Yuan LinAuthor Biography
Wen-Yuan Lin is a professor at the National Tsing Hua University, Taiwan. He uses STS material semiotic approaches to explore the emerging alternative knowledge spaces and politics enacted in technological and medical practices. He is the author of 看不見的行動能力:從行動者網絡到位移理論 (Invisible Agency: A Displacement Theory for Subalterns; Institute of Sociology Academia Sinica Press, 2014). His website is wylin.gec.nthu.edu.tw.
Rejuvenating Design
Alexander Peine, Vivette van Cooten, , , Louis NevenAuthor Biographies
Alexander Peine holds a tenured position as assistant professor of Science, Technology and Innovation Studies at Utrecht University. His research explores sociotechnical change at the intersection of ICT innovation, the built environment and ageing, covering diverse themes such as Smart Homes, eBikes, robots and nanotechology. In terms of theory, he is particularly interested in bridging STS and social gerontology to explore the “socio-material constitution of later life”.
Vivette van Cooten studied Science and Innovation Management at Utrecht University. She is currently a Lecturer at the School of Health at Avans University of Applied Sciences and project leader of the GET-Lab (Health and Technology laboratory).
Louis Neven is research professor at Avans University of Applied Sciences and leads the Active Ageing research group. He has a longstanding interest in the critical analysis of the design and use of technologies for older people.
Rethinking Value in the Bio-economy
Kean BirchAuthor Biography
Kean Birch is an associate professor in the Business and Society Program and member of the Science and Technology Studies Graduate Program at York University, Canada. His recent books include We Have Never Been Neoliberal (2015, Zero Books); The Handbook of Neoliberalism (2016, Routledge—coedited with Simon Springer and Julie MacLeavy); Innovation, Regional Development and the Life Sciences: Beyond Clusters (2016, Routledge); and Business and Society: A Critical Introduction (forthcoming, Zed Books—coauthored with Mark Peacock, Richard Wellen, Caroline Shenaz Hossein, Sonya Scott, and Alberto Salazar). He is currently working on a book called A Research Agenda for Neoliberalism for Edward Elgar.
Has the Internet Reduced Friendship? Scientific Relationships in Ghana, Kenya, and India, 1994-2010
Wesley Shrum, Antony Palackal, Dan-Bright S. Dzorgbo, Paul Mbatia, Mark Schafer, Paige Miller, Heather RackinAuthor Biographies
Wesley Shrum is professor of Sociology at Louisiana State University and Program Officer for the Society for Social Studies of Science. His primary interests are social networks and information technology in low income countries and video ethnography.
Antony Palackal is professor of Sociology at the Loyola College of Social Science in Trivandrum, India.
Dan-Bright S. Dzorgbo is professor of Sociology at the University of Ghana, Legon.
Paul Mbatia is Deputy Vice Chancellor at Multimedia University in Nairobi, Kenya.
Mark Schafer is professor of Sociology and Agricultural Economics at Louisiana State University.
Paige Miller is associate professor of Sociology at the University of Wisconsin, River Falls.
Heather Rackin is assistant professor of Sociology at Louisiana State University.
Which Fish? Knowledge, Articulation, and Legitimization in Claims about Endangered and Culturally Significant Animals
Nicholas BuchananAuthor Biography
Nicholas Buchanan is visiting assistant professor in the Program in History of Science, Technology, and Medicine at the University of Minnesota, Twin Cities. He received his PhD from the Program in Science, Technology, and Society at the Massachusetts Institute of Technology, and his BA in Geography from University of California, Berkeley.
Tuesday, April 4, 2017
Contents of KB Journal 12.2 (Spring 2017)
Special Isssue Editor: Jodie Nicotra
KB Journal Editor: David Blakesley
Associate Editors: Glen Southergill and Rochelle Gregory
This special includes work developed from presentations first delivered at the 9th Triennial Conference of the Kenneth Burke Society held in St. Louis, Missouri, in 2014 and hosted by Saint Louis University. The conference was chaired by Paul Lynch and Nathaniel Rivers and had has its focus "attitudes toward technology and technology's own attitude." This issue of KB Journal also includes new work not originally presented at this conference but developed independently and published here for the first time.
Articles, Projects, and Poetry in the Special Issue
Keynote Address: The Uses of Compulsion: Addressing Burke's Technological Psychosis by Jodie Nicotra
Technological Devolution, Social Innovation: Attitudes Toward Industry by M. Elizabeth Weiser
Consummation: Kenneth Burke's Third Creative Motive by David Erland Isaksen
Kenneth Burke Digital Archive by Ethan Sproat
Kenneth Burke WUSTL Reading, 4 Dec. 1970, Washington University at St. Louis, transcribed by Adam Humes and Ethan Sproat
Kenneth Burke Discussion with Howard Nemerov, 4 Mar. 1971, Washington University at St. Louis, transcribed by Adam Humes and Ethan Sproat
Pentadic Leaves (poem) by Steven B. Katz
Articles and Multimedia Projects
When Actions Collide: Motive Constructions Spanning Different Acts by Clarke Rountree
The January 1832 Debate on Slavery in Virginia: Clashing Scenes and Terministic Screens by Jim A. Kuyper
Burke on Psychodynamic Aesthetics: Forms that Help Us Cope by Christian Kock
Indexing: Kenneth Burke's Method of Textual Analysis (multimedia) by David Erland Isaksen
Call for Submissions: The Popular Culture Studies Journal
The editors of The Popular Culture Studies Journal are calling for submissions.
The Popular Culture Studies Journal is an academic, peer-reviewed, refereed journal for scholars, academics, and students from the many disciplines that study popular culture. The journal serves the MPCA/ACA membership, as well as scholars globally who recognize and support its mission based on expanding the way we view popular culture as a fundamental component within the contemporary world.
Aims and scope
Popular culture is at the heart of democratic citizenship. It serves as an engine driving technology, innovation, and information, as well as a methodological lens employed by the many fields that examine culture, often from an interdisciplinary perspective. Managed by The Midwest Popular Culture Association / American Culture Association (MPCA/ACA), The Popular Culture Studies Journal is an academic, refereed journal for scholars, academics, and students from the many disciplines that study America and American culture. The journal serves its membership and scholars globally who recognize and support its mission based on expanding the way we view popular culture as a fundamental component within the contemporary world.
Topics covered:
- Film
- Music
- Television
- Sports
- Celebrity Culture
- Technology
- Literature
- Comics/Cartoons/Graphic Novels
However, many scholars approach these topics from an interdisciplinary perspective, which adds significant value over single-issue or more focused/specialized journals.
All contributions to The Popular Culture Studies Journal will be forwarded to members of the Editorial Board or other reviewers for comment. Manuscripts must not be previously published, nor should they be submitted for publication elsewhere while being reviewed by The Popular Culture Studies Journal’s Editorial Board.
Please see http://mpcaaca.org/the-popular-culture-studies-journal/ for more details.
We are also planning special issues centered on topics such as Women of Color and Asian/Americans in popular culture. Bookmark http://mpcaaca.org/the-popular-culture-studies-journal/ for updates!
Special Issue of Communication Quarterly on the Rhetoric of the 2016 U.S. Election Call for Papers
Call for Papers
Communication Quarterly, Special Issue on the Rhetoric of the 2016 U.S. Election, Editors Dr. Sara Drury and Dr. Rebecca Kuehl
Communication Quarterly invites submissions for a special issue on the Rhetoric of the 2016 U.S. Election. This special issue aims to include case studies, critical analyses, and comparisons of the public discourse of the 2016 general elections in the United States, including local, state, and national elections. While the special issue welcomes critical analyses, we especially encourage submissions that foster dialogue and encourage understanding between the diverse yet often contested stakeholders of the 2016 election. Essays may examine case studies of campaign rhetoric, or may analyze portions of the fuller rhetorical field of the 2016 general election, in the United States. Submissions utilizing a variety of rhetorical methods are encouraged, such as rhetorical criticism of public discourse and media, critical/cultural studies, argumentation theory, rhetorical field methods, etc.
Possible topics include, but are not limited to:
- Public address
- Media and social media
- Social movements
- Gender and sexuality
- Argumentation
- Deliberative rhetoric
- Visual rhetoric
- Rhetorical circulation
- Debates, particularly in state or local elections
- Populism and identity
- Rhetoric and citizenship
- Presidential rhetoric
- Congressional rhetoric
- International rhetoric about the 2016 campaign
Questions may be directed to Sara Drury, drurys@wabash.edu or Rebecca Kuehl, rebecca.kuehl@sdstate.edu, guest co-editors for the special issue.
Full-length submissions are due August 1, 2017. Submissions should conform to Communication Quarterly instructions for authors, particularly (1) manuscripts should not exceed 30 double-spaced pages including tables, notes, and references; and (2) for the special issue, manuscripts should use the Chicago Manual of Style, 15th edition. Submissions for the special issue should be submitted by checking the box for “The Rhetoric of the 2016 Election.” Submit online at: https://mc.manuscriptcentral.com/RCQU
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