From Classic Narrative to Meaningful Actions
by Antonio José Planells de la Maza
Carnegie Mellon University: ETC Press Pittsburgh, PA, 2017 http://press.etc.cmu.edu/
[G]ames are considered complex fictional worlds that participate, as cultural objects, in inserted relationships within current social, economic, and political frameworks. And so we wonder “How do these objects bring out the laughter and anger of children and adults?” Or, in other words, “What type of structures and systems of meaning do video games establish from the perspective of fictional worlds designed to create ludic experiences?”
No comments:
Post a Comment