Rhetoric CFPs & TOCs

Rhetoric CFPs & TOCs
Photo: Kristoffer Trolle (creative commons)

Thursday, April 6, 2017

Games and Culture- Volume: 12, Number: 3 (May 2017)

Table of Contents Alert

Introduction

Serious Play
Rita M. BushAuthor Biography
Rita M. Bush is a member of the Senior National Intelligence Service in the Office of the Director of National Intelligence. She oversees an extensive research portfolio on a variety of topics of interest to the Intelligence Community, including human language technology, multimedia analysis, collaborative work environments, social network analysis, data science, and information visualization. Her own current research interests include serious games and novel human–computer interaction technologies. Prior to her service with the U.S. Government, she worked in the telecommunications industry for companies such as AT&T, Telcordia Technologies, and SAIC. She began her career as a researcher in Human Factors at Bell Labs. She holds a PhD in experimental psychology.

Articles

Teaching Decision Making With Serious Games
Rebecca E. Rhodes, Jonathon Kopecky, Nathan Bos, Jennifer McKneely, Abigail Gertner, Franklin Zaromb, Alexander Perrone, Jason SpitalettaAuthor Biographies
Rebecca E. Rhodes is a research scientist at Johns Hopkins University Applied Physics Laboratory. She received her PhD in cognitive psychology and an MA in statistics from the University of Michigan. Her research interests include lay reasoning about scientific evidence and biases in human judgment and decision making.

Jonathon Kopecky is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He received his PhD in cognitive psychology and an MA in statistics from the University of Michigan. His research interests include cultural differences in cognition and measurement of individual differences in reasoning and cognitive biases.

Nathan Bos is a senior scientist at Johns Hopkins University Applied Physics Laboratory. He holds a PhD in psychology from the University of Michigan. His experience includes educational technology design and evaluation, simulation and gaming, and project-based learning.

Jennifer McKneely is a Chief Human Systems scientist at Johns Hopkins University Applied Physics Laboratory. Her experience includes developing human systems integration (HSI) approaches, plans, and proposals; developing and executing cognitive task analysis efforts; and leading sociotechnical and cognitive science research for cyber and intelligence operations.

Abigail Gertner is a principal artificial intelligence (AI) engineer and an associate department head of the Data Analytics department at The MITRE Corporation. Her background is in AI, with a focus on User Modeling and Intelligent Tutoring Systems. She holds a PhD in computer science from the University of Pennsylvania and an AB in psychology from Harvard.

Franklin Zaromb provides consulting services to organizations to design and implement psychological research studies, develop and evaluate new psychological and educational measurement techniques, and analyze large and complex data sets. From 2010 to 2015, he was a research scientist in the research and development division at Educational Testing Service in Princeton, NJ. He holds a PhD in psychology from Washington University in St. Louis.

Alexander Perrone is a human factors engineer at Johns Hopkins University Applied Physics Laboratory.

Jason Spitaletta is a major in the U.S. Marine Corps Reserve and a psychologist at Johns Hopkins University Applied Physics Laboratory as well as an adjunct faculty member at National Intelligence University. He holds a PhD in applied experimental psychology from Catholic University.

The Design and Development of Serious Games Using Iterative Evaluation
Carl Symborski, Meg Barton, Mary Magee Quinn, James H. Korris, Karim S. Kassam, Carey K. MorewedgeAuthor Biographies
Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.

Meg Barton is a life scientist at Leidos with a background in human subjects research and usability testing. She has worked on gaming-related research projects at Leidos for the last 5 years.

Mary Magee Quinn is a senior behavioral scientist at Leidos and a nationally recognized expert in applied behavior analysis and functional behavioral assessment. She has more than 25 years of experience in the clinical analysis of behavior across a variety of domains and populations and has extensive experience in the field of education.

James H. Korris is CEO and president of Creative Technologies Incorporated (CTI). Named as one of Military Training Technology’s 2011, 2012, and 2013 Top 100 Simulation and Training companies, CTI is at the forefront of immersive virtual simulation development.

Karim S. Kassam is an assistant professor in the Department of Social and Decision Sciences at Carnegie Mellon University. His research focuses on emotion and decision-making.

Carey K. Morewedge is an associate professor of Marketing at the Questrom School of Business, Boston University, where his research includes the cognitive and affective processes that are involved in judgment and decision-making.

Balancing Play and Formal Training in the Design of Serious Games
Rosa Mikeal Martey, Jennifer Stromer-Galley, Adrienne Shaw, Brian McKernan, Tobi Saulnier, Elizabeth Mclaren, Matt Rhodes, James Folkestad, Sarah M. Taylor, Kate Kenski, Ben Clegg, Tomek StrzalkowskiAuthor Biographies
Rosa Mikeal Martey is an associate professor in the Department of Journalism & Communication at Colorado State University. Her research focuses on games, identity, social interaction, and digital media as well as educational games and multimedia learning. Her work can be found in New Media & Society, Information, Communication & Society, and Games Studies, among others.

Jennifer Stromer-Galley (PhD, University of Pennsylvania, 2002) is an associate professor in information studies. Her expertise is on communication processes and effects through digital communication channels. She has over 30 publications that focus on dimensions of digital media around influence, leadership, political communication, and training.

Adrienne Shaw has been studying video games since 2005. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota Press, 2014). Her research has been published in Ada: Journal of Gender, New Media, and Technology, New Media and Society, Critical Studies in Media and Communication, and Games and Culture, among others.

Brian McKernan is a visiting research professor at Syracuse University. McKernan’s research focuses on examining the educational and civic significance of digital games and using these insights to help develop game-based learning software and other innovative applications.

Tobi Saulnier, PhD in electrical engineering and previously worked at GE Research, is the founder and CEO of 1st Playable Productions, where she led initiatives in embedded systems, new product development, and software quality. She is a frequent speaker at industry conferences in the areas of usability, learning game design, and production processes.

Elizabeth McLaren is a production coordinator and lead artist at 1st Playable Productions. She oversees day-to-day production of software projects and focuses on both children’s and adult games.

Matt Rhodes is an associate professor in the Cognitive Psychology department of Colorado State University. He specializes in human memory, memory and age, and metacognition. His work addresses judgments of learning and metacognitive illusions. Recent work can be found in Psychological Bulletin, Memory, and the Journal of Experimental Psychology: General.

James Folkestad is an associate professor in the School of Education at Colorado State University. His work focuses on educational technology, activity systems for learning, innovative inference game-based learning, and social network analysis.

Sarah M. Taylor has supported efforts in the Intelligence Community and U.S. DoD to improve analysis methods and apply computer-based methods to analysis and information processing for over 30 years. She was the principal research engineer for Lockheed Martin natural language processing efforts. She has participated in numerous DARPA and IARPA programs, most recently SIRIUS, Metaphor, and SCIL, fulfilling roles as SME for analysis and making significant contributions to the emerging field of computational sociolinguistics.

Kate Kenski (PhD, University of Pennsylvania) is an associate professor in the Department of Communication and School of Government & Public Policy at the University of Arizona. She has published over 30 articles, books, and book chapters on political communication, public opinion, and research methods.

Ben Clegg is a professor of cognitive psychology at Colorado State University. His research is on aspects of human performance, particularly how to apply principles from cognitive psychology to real-world tasks and skills. His work examines issues such as training, automation, workload, and situation awareness; sequence learning; and implicit learning.

Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY Albany. He has done research in computational linguistics, sociolinguistics, information retrieval, question answering, human–computer dialogue, and formal semantics of natural language. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF and published over 100 papers and books.

Lessons Learned About Serious Game Design and Development
Tomek Strzalkowski, Carl SymborskiAuthor Biographies
Tomek Strzalkowski is the director of the Institute for Informatics, Logics and Security Studies and professor of computer science at SUNY, Albany. His research includes computational linguistics and sociolinguistics, information retrieval, human–computer interaction, serious games, and collaborative systems. He has directed research projects sponsored by IARPA, DARPA, EC, and NSF. He has published over 100 scientific papers and edited several books, including Advances in Open Domain Question Answering.

Carl Symborski is a chief engineer at Leidos where he leads diverse teams of scientists, engineers, and subcontractors to design and deliver innovative solutions for DARPA, IARPA, and others. Recent programs include research in insider threat detection, developing serious games, and researching social dynamics in virtual worlds.

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